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It went much better, but I was soon limited by not having any translated dialogue, rather than not having a VWF I couldn't test much of my VWF code without any English text inserted into the ROM. It worked, but it quickly became apparent that the amount of hacking required would be huge window-rendering functions contain a ton of repeated code and some of it is downright non-sensical.Ī few years after that, I tried it again from scratch with the intent of having a more organized codebase. Mato explains here why it's generally a very difficult task to fully translate the game, let alone to insert a VWF.Ī long time ago (before the release of the MOTHER 3 Fan Translation), I started working on a proof-of-concept VWF for MOTHER 2 on the GBA. A VWF would look much better and would make the game more enjoyable.Īdding a VWF is hard, however. Neither of the above projects use a true variable-width-font (VWF) to render text.
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There are at least two other projects that translate the MOTHER 2 side of the game: Our Discord server is pretty active: Hasn't it been done? This is a work-in-progress translation patch for MOTHER 2 on the GBA.
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